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Default Interface Implementations in C#: Why They Exist and How to Use Them Wisely
C# / Language Features Tony Grotte 11/2/25 C# / Language Features Tony Grotte 11/2/25

Default Interface Implementations in C#: Why They Exist and How to Use Them Wisely

C# 8 introduced Default Interface Implementations — a quiet but powerful feature that changed how interfaces work. They let you evolve APIs and frameworks without breaking existing implementations. In this post, we explore how DIIMs work, why they were added, and how to use them wisely.

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The Unity Component System: Why Composition Beats Inheritance
Unity / Game Architecture Tony Grotte 10/31/25 Unity / Game Architecture Tony Grotte 10/31/25

The Unity Component System: Why Composition Beats Inheritance

Unity’s component system is the secret sauce behind the engine’s flexibility. Instead of rigid inheritance trees, it uses a composition model built on GameObjects and Components to create modular and reusable behaviors. Learn why composition is the backbone of modern Unity development.

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Garbage Collection in C#: How .NET Cleans Up After You 🧹
C# / .NET Internals Tony Grotte 10/30/25 C# / .NET Internals Tony Grotte 10/30/25

Garbage Collection in C#: How .NET Cleans Up After You 🧹

C# automatically manages memory through the .NET garbage collector — but understanding how it works gives you real performance control. Learn how the GC tracks references, frees memory, and keeps your programs fast and stable, from generations to compaction and the Large Object Heap.

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ScriptableObjects in Unity: The Most Misunderstood Feature
Unity / Game Development Tony Grotte 10/29/25 Unity / Game Development Tony Grotte 10/29/25

ScriptableObjects in Unity: The Most Misunderstood Feature

ScriptableObjects aren’t just for storing data — they’re one of Unity’s most powerful architectural tools. Learn how they simplify data sharing, reduce coupling, and drive clean, scalable game systems. With clear examples and tips, this post finally makes ScriptableObjects click.

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Functional Programming in C#: Thinking in Functions, Not Objects
C# / Programming Concepts Tony Grotte 10/26/25 C# / Programming Concepts Tony Grotte 10/26/25

Functional Programming in C#: Thinking in Functions, Not Objects

C# started as an object-oriented language, but today it quietly blends functional programming principles into its core. From lambdas to LINQ to immutable records, C# now encourages a declarative, composable, and safer coding style. Learn how to think in functions, not objects.

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Function Delegates in C#: Why They Exist, How They Work, and Where They Shine
C# / Programming Fundamentals Tony Grotte 10/23/25 C# / Programming Fundamentals Tony Grotte 10/23/25

Function Delegates in C#: Why They Exist, How They Work, and Where They Shine

Delegates are type-safe, object-oriented function pointers that let you pass methods like data. This guide explains why they were created, how they work, and how they power events, LINQ, and functional programming in modern C#.

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Serialization in Unity Explained: The Secret Behind How Your Data Survives
Unity / Game Programming Tony Grotte 10/22/25 Unity / Game Programming Tony Grotte 10/22/25

Serialization in Unity Explained: The Secret Behind How Your Data Survives

Unity’s serialization system quietly saves, restores, and even ships your data — whether you’re editing in the Inspector or loading assets at runtime. This post breaks down what serialization is, why it’s critical, and how it actually works inside the engine.

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Move Over JavaScript — C# Can Build Full Websites Too
Web Development Tony Grotte 10/20/25 Web Development Tony Grotte 10/20/25

Move Over JavaScript — C# Can Build Full Websites Too

Most developers still think of C# as a backend or desktop language — but with .NET Core, Razor Pages, and Blazor, it’s become a serious full-stack contender. From building responsive frontends to secure, high-performance backends, you can now code entire websites using just C#.

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How to Add and Use a Database in a Simple C# Project
C# Fundamentals Tony Grotte 10/19/25 C# Fundamentals Tony Grotte 10/19/25

How to Add and Use a Database in a Simple C# Project

Connecting your C# app to a real database doesn’t have to be hard. This beginner-friendly guide walks you through creating and using an SQLite database to store and retrieve data — all with simple, clean code.

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Understanding Regular Expressions in C#: A Practical Guide to Powerful Text Matching
C# Fundamentals Tony Grotte 10/18/25 C# Fundamentals Tony Grotte 10/18/25

Understanding Regular Expressions in C#: A Practical Guide to Powerful Text Matching

Regular expressions in C# let you find, validate, and extract complex text patterns with concise code. Learn how regex works, how to use the Regex class, and when to apply it for practical problems like email validation, formatting, and data cleanup.

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C# Collections Explained: Lists, Dictionaries, and Queues
C# Programming Fundamentals Tony Grotte 10/16/25 C# Programming Fundamentals Tony Grotte 10/16/25

C# Collections Explained: Lists, Dictionaries, and Queues

Collections are the foundation of most C# programs. Learn how Lists, Dictionaries, Queues, and HashSets work, what makes them different, and how to choose the right one for your project.

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Extension Methods in C#: Adding Power Without Changing Code
C# Programming Fundamentals Tony Grotte 10/14/25 C# Programming Fundamentals Tony Grotte 10/14/25

Extension Methods in C#: Adding Power Without Changing Code

Extension methods let you add new behavior to existing types without modifying their source code. Learn how they work, why they exist, and how to use them responsibly to make your C# code more expressive and maintainable.

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Advanced Enum Techniques in C#: Going Beyond the Basics
C# Programming Fundamentals Tony Grotte 10/12/25 C# Programming Fundamentals Tony Grotte 10/12/25

Advanced Enum Techniques in C#: Going Beyond the Basics

Enums might look simple, but there’s real power behind them. In this deep-dive guide, you’ll learn how to use attributes like [Flags], master bitwise operations, parse enum values safely, and apply modern C# features like generic constraints. Take your enum skills from basic to professional level.

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Understanding Attributes in C#: The Hidden Metadata That Powers .NET
C# Programming Fundamentals Tony Grotte 10/10/25 C# Programming Fundamentals Tony Grotte 10/10/25

Understanding Attributes in C#: The Hidden Metadata That Powers .NET

Attributes in C# are more than just square brackets above your code. They’re metadata that define how the compiler, runtime, and frameworks interact with your classes and methods. This guide explains what they are, what problems they solve, and how to create your own to make C# code more expressive and flexible.

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Covariance and Contravariance in C# Generics — A Clear, Practical Guide
C# Programming Fundamentals Tony Grotte 10/8/25 C# Programming Fundamentals Tony Grotte 10/8/25

Covariance and Contravariance in C# Generics — A Clear, Practical Guide

Covariance and contravariance sound intimidating, but they’re just rules about how generic types relate to each other in inheritance hierarchies.
This friendly guide explains the in and out keywords, how variance works in interfaces and delegates, and how to design safer, more flexible C# code.

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What .NET and the CLR Really Are: A Beginner-Friendly Explanation
C# Programming Fundamentals Tony Grotte 10/2/25 C# Programming Fundamentals Tony Grotte 10/2/25

What .NET and the CLR Really Are: A Beginner-Friendly Explanation

Many C# beginners use .NET daily without knowing what it really is.
This article explains what .NET is, how the CLR executes your C# code, the journey from source code to machine instructions, and why understanding these concepts helps you become a more confident and capable developer.

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Understanding “Business Logic” in Software Development
Software Architecture Tony Grotte 10/1/25 Software Architecture Tony Grotte 10/1/25

Understanding “Business Logic” in Software Development

Business logic is the code that defines the rules and decisions of your application’s domain.
This guide explains what business logic is, how it differs from infrastructure and application logic, why the term was coined, and how separating it leads to cleaner, more maintainable software — with practical C# examples.

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Understanding Value Types vs Reference Types in C#
C# Programming Tony Grotte 9/30/25 C# Programming Tony Grotte 9/30/25

Understanding Value Types vs Reference Types in C#

Value and reference types behave differently in C#, affecting how data is stored, copied, and passed around.
This guide breaks down stack vs heap memory, explains nullable types, and shows practical examples to help beginners avoid common bugs and write more efficient, predictable code.

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Mastering the using Statement and IDisposable in C#
C# Programming Tony Grotte 9/29/25 C# Programming Tony Grotte 9/29/25

Mastering the using Statement and IDisposable in C#

The using statement in C# isn’t just a convenience — it’s a key tool for safe resource management.
Learn the difference between using directives at the top of a file and using blocks in code, understand how IDisposable works, and see how proper disposal prevents leaks and makes your programs more reliable.

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What Are Assemblies in C#: A Complete Beginner’s Guide
C# Programming Tony Grotte 9/26/25 C# Programming Tony Grotte 9/26/25

What Are Assemblies in C#: A Complete Beginner’s Guide

Assemblies are the backbone of every .NET application. This beginner-friendly guide explains what assemblies are in C#, how they bundle IL code, metadata, and resources, how the CLR loads and verifies them, and why they matter for deployment, versioning, localization, and debugging.

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