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ScriptableObjects in Unity: The Most Misunderstood Feature
Unity / Game Development Tony Grotte 10/29/25 Unity / Game Development Tony Grotte 10/29/25

ScriptableObjects in Unity: The Most Misunderstood Feature

ScriptableObjects aren’t just for storing data — they’re one of Unity’s most powerful architectural tools. Learn how they simplify data sharing, reduce coupling, and drive clean, scalable game systems. With clear examples and tips, this post finally makes ScriptableObjects click.

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Serialization in Unity Explained: The Secret Behind How Your Data Survives
Unity / Game Programming Tony Grotte 10/22/25 Unity / Game Programming Tony Grotte 10/22/25

Serialization in Unity Explained: The Secret Behind How Your Data Survives

Unity’s serialization system quietly saves, restores, and even ships your data — whether you’re editing in the Inspector or loading assets at runtime. This post breaks down what serialization is, why it’s critical, and how it actually works inside the engine.

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