Function Delegates in C#: Why They Exist, How They Work, and Where They Shine
Delegates are type-safe, object-oriented function pointers that let you pass methods like data. This guide explains why they were created, how they work, and how they power events, LINQ, and functional programming in modern C#.
Serialization in Unity Explained: The Secret Behind How Your Data Survives
Unity’s serialization system quietly saves, restores, and even ships your data — whether you’re editing in the Inspector or loading assets at runtime. This post breaks down what serialization is, why it’s critical, and how it actually works inside the engine.
How to Add and Use a Database in a Simple C# Project
Connecting your C# app to a real database doesn’t have to be hard. This beginner-friendly guide walks you through creating and using an SQLite database to store and retrieve data — all with simple, clean code.
Understanding Regular Expressions in C#: A Practical Guide to Powerful Text Matching
Regular expressions in C# let you find, validate, and extract complex text patterns with concise code. Learn how regex works, how to use the Regex class, and when to apply it for practical problems like email validation, formatting, and data cleanup.