Script Execution Order in Unity: The Hidden Timeline of Your Game
Unity’s Script Execution Order quietly decides when every piece of your code runs — from setup and physics to rendering and cleanup. Once you understand Unity’s frame timeline, you’ll never wonder why something ran “too early” or “too late” again.
Garbage Collection in C#: How .NET Cleans Up After You 🧹
C# automatically manages memory through the .NET garbage collector — but understanding how it works gives you real performance control. Learn how the GC tracks references, frees memory, and keeps your programs fast and stable, from generations to compaction and the Large Object Heap.