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Script Execution Order in Unity: The Hidden Timeline of Your Game
Unity / Engine Architecture Tony Grotte 11/4/25 Unity / Engine Architecture Tony Grotte 11/4/25

Script Execution Order in Unity: The Hidden Timeline of Your Game

Unity’s Script Execution Order quietly decides when every piece of your code runs — from setup and physics to rendering and cleanup. Once you understand Unity’s frame timeline, you’ll never wonder why something ran “too early” or “too late” again.

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The Unity Component System: Why Composition Beats Inheritance
Unity / Game Architecture Tony Grotte 10/31/25 Unity / Game Architecture Tony Grotte 10/31/25

The Unity Component System: Why Composition Beats Inheritance

Unity’s component system is the secret sauce behind the engine’s flexibility. Instead of rigid inheritance trees, it uses a composition model built on GameObjects and Components to create modular and reusable behaviors. Learn why composition is the backbone of modern Unity development.

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ScriptableObjects in Unity: The Most Misunderstood Feature
Unity / Game Development Tony Grotte 10/29/25 Unity / Game Development Tony Grotte 10/29/25

ScriptableObjects in Unity: The Most Misunderstood Feature

ScriptableObjects aren’t just for storing data — they’re one of Unity’s most powerful architectural tools. Learn how they simplify data sharing, reduce coupling, and drive clean, scalable game systems. With clear examples and tips, this post finally makes ScriptableObjects click.

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Serialization in Unity Explained: The Secret Behind How Your Data Survives
Unity / Game Programming Tony Grotte 10/22/25 Unity / Game Programming Tony Grotte 10/22/25

Serialization in Unity Explained: The Secret Behind How Your Data Survives

Unity’s serialization system quietly saves, restores, and even ships your data — whether you’re editing in the Inspector or loading assets at runtime. This post breaks down what serialization is, why it’s critical, and how it actually works inside the engine.

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